Serbin Creative, Inc.

(805) 963-0439 | Toll-Free (800) 876-6425

www.serbincreative.com LA / NY / UK

Anagram

Surveillance Future

Next Image Title

Artist Name

Digital illustration depicting a dystopian future disguised as a happy one, where highly intrusive personalised advertisements invade our physical world to a whole new level.

© Antonis Papamichael
illustration of A triptych of a dreamworld, a nightmare world and the birth of existence. Traditionally inked, digitally coloured
illustration of A triptych of a dreamworld, a nightmare world and the birth of existence. Traditionally inked, digitally coloured
illustration of A triptych of a dreamworld, a nightmare world and the birth of existence. Traditionally inked, digitally coloured
illustration of An colourful illustration depicting a cluster of workshops for artists working on ceramics.
illustration of An illustration depicting a type of monastic living. A place to sleep in and be alone, next to an open space for interactions.
illustration of An illustration depicting the importance of the ground in public space. The paving becomes as important as the church
illustration of A book cover illustration for Flatland. We see the sphere outside the 2D realm on its way to visit the square's world.
illustration of Album Cover for Daniel Bluhn's debut album. The image reflects the sci-fi inspirations and references the album's tracks carry. 

An explorer is ready to enter a portal to another dimension.
illustration of A digital illustrator honouring the surreal work of Giorgio De Chirico. A digital surreal world of primitive shapes
illustration of A digital illustrator honouring the surreal work of Giorgio De Chirico. A digital surreal world of primitive shapes, where shaded parts are red and lit parts are cyan.
illustration of A digital illustrator honouring the surreal work of Giorgio De Chirico. A digital surreal world of primitive shapes. The column is lonely yet surrounded
illustration of An illustration inspired by the destructive scenes of Akira. This illustration depicts a city going out with a bang. We are not sure if the destruction is an accident, an act of defiance, or simply an awesome rave.
illustration of An illustration for short fiction published in the quarterly POPSHOT. A woman can sense different versions of herself in her daily life. The illustration depicts a specific scene of the story.
illustration of An ink and brush illustration from a comic book. The illustration proportions and style are meant to resonate with tarot card aesthetics, and they borrow storytelling techniques from traditional japanese wood printing. The main character, Mulletman, has finally retreated to his cabin to be left alone from the world.
illustration of Comic book illustration inspired by Giorgio De Chirico's surrealist work and Mike Mignola's Hellboy series. Mulletman sees where he needs to go. But how?
illustration of Comic book illustration inspired by Giorgio De Chirico's surrealist work and Mike Mignola's Hellboy series. Mulletman takes a dive to the unknown grid.
illustration of Comic book page from Froggers. A comic book about baseball playing frogs. They are obsessed with a never ending game and the team of frogs trying to finally score.
illustration of Comic book back cover of Froggers. A comic book about baseball playing frogs. They are obsessed with a never ending game and the team of frogs trying to finally score.
illustration of Background art for animations and comic books. This is an imaginary world that emulates worlds like those in Adventure Time
illustration of Background art for animations and comic books. This is an imaginary world that emulates worlds like those in Adventure Time.
illustration of Concept art of a video game character. The idea was to imagine the evolution of humans living in a dark planet with low gravity.
illustration of Concept art of a video game character. The idea was to imagine the evolution of humans living in a dark planet with low gravity. In this case, the character is clothed to embark on a journey.
illustration of Concept art for a character design. The new version of the Laser Girl model. A badass robot based on the essence of Barbarella.
illustration of Character concept design for animation, comic books and video games. A nomadic cat who thinks is good at copying humans. It's obvious to everyone that there's a cat behind the mask.
illustration of The ultimate frog face off is that between the pitcher and the batter in an unending game of baseball.
illustration of A book cover illustration for Albert Camus' The Stranger. Camus' nihilistic approach and the sense of estrangement the main character feels in the book is captured in this surreal composition.
illustration of Yoga is great as an active recovery for climbers
illustration of This frog is so big, but is also very cool. Always wears a backwards cap when catching the ball. The pitcher is lucky.
illustration of A very unique Japanese frog that can hover. Uses its body like a wing-suit, the frog jets off from the trees, times his hover and grabs any ball.
illustration of Background art for animations and comic books. This is an imaginary world that emulates worlds like those in Adventure Time. There is a spiritual temple at the top of the mount, leading to the interior of the mount itself.
illustration of Background art for animations and comic books. This is an imaginary world that emulates worlds like those in Adventure Time. This is the crystal realm. A place where Mulletman tries to find portals back to earth
illustration of A card illustration of a climber showing off how flexible he is. This is an illustration for an upcoming board game
illustration of A black and white illustration of a fountain in a field of paving. This illustration depicts the importance of key markers in an open square of sacred space.
illustration of A colourful cartoon illustration to promote an animation and comic book. A connected duo travels around the galaxy, trying to keep their cultural roots of Ronin and Cowboy.
illustration of A neon altar of Mulletman. Growing a mullet is a cult, and like anything with religious connotations, it is up for interpretation. Is it evil or good? This is the good version
illustration of An editorial illustration of a village's new proposal of buildings. An incorporated art workshop and residency.
illustration of A colourful illustration depicting the kitchen of a new type of dwelling. The illustration aims to emulate the work of David Hockney. The toaster is the famous Richard Hamilton toaster.
illustration of A comic book illustration of a mysterious stained window. Based on the idea of Rear Window, we experience what is happening in our neighbour's flat from the single viewpoint of one window.
illustration of A subdivided house where there is one single open room, leading to walls of pods to store belongings and sleep in. The illustration aims to honour the style of David Hockney's work.
illustration of A book cover illustration for Ray Bradbury's classic collection of short sci-fi stories: Martian Chronicles. The illustration depicts the first story called
illustration of Concept art for character design. An illustration of a space welder. A man from a small group of people who volunteered to colonise a planet. A war veteran who had nothing to lose.
illustration of Concept art for character design. An illustration of a space excavator. A man from a small group of people who volunteered to colonise a planet. A war veteran who had nothing to lose.
illustration of Concept art for character design. An illustration of a space miner. A man from a small group of people who volunteered to colonise a planet. A war veteran who had nothing to lose.
illustration of An ink and brush illustration from a comic book. The illustration proportions and style are meant to resonate with tarot card aesthetics, and they borrow storytelling techniques from traditional japanese wood printing. The main character, Mulletman, is beginning to doubt his methods of recruiting mulletteers.. has he gone too far?
illustration of An ink and brush illustration from a comic book. The illustration proportions and style are meant to resonate with tarot card aesthetics, and they borrow storytelling techniques from traditional japanese wood printing. The main character, Mulletman, gains his powers by drinking a strange drink. His mullet begins to not only grow, but grow a personality of its own.
illustration of An ink and brush illustration from a comic book. The illustration proportions and style are meant to resonate with tarot card aesthetics, and they borrow storytelling techniques from traditional japanese wood printing. The main character, Mulletman, has had enough of the mullet and tries to cut it off. The mullet though is too strong and has plans of its own.
illustration of An ink and brush illustration from a comic book. The illustration proportions and style are meant to resonate with tarot card aesthetics, and they borrow storytelling techniques from traditional japanese wood printing. The main character, Mulletman, is being badly influenced by the mullet's motives.
illustration of An ink and brush illustration from a comic book. The illustration proportions and style are meant to resonate with tarot card aesthetics, and they borrow storytelling techniques from traditional japanese wood printing. The main character, Mulletman, is beginning to experience his powers in full effect. Will he stay humble?
illustration of Comic book illustration inspired by Giorgio De Chirico's surrealist work and Mike Mignola's Hellboy series. Mulletman falls into the unknown grids of Summon Land.
illustration of Comic book illustration inspired by Giorgio De Chirico's surrealist work and Mike Mignola's Hellboy series. Mulletman fights against an ancient gatekeeper in the upside down world of Summon Land
illustration of A card illustration of a climber's hand attempting to hold onto a very small hole on the rock. This is an illustration for an upcoming board game
illustration of A gouache, brush and ink illustration of Mulletman being summoned by mistake. He appears through walls to get to his targets.
illustration of A neon line illustration of an architectural plan where public space is adjacent to private spaces.
illustration of Comic book illustration inspired by Giorgio De Chirico's surrealist work and Mike Mignola's Hellboy series. Mulletteers try to get Mulletman out of hiding from his cabin. They summon him.
illustration of Concept art for a character design. Applicable to video games and comic books. A medical robot that developed enough of a consciousness to decide it wants to explore the world instead of assisting medically.
illustration of A commission for ANAGRAM. An illustration explaining a VR experience, where the wearer visits a virtual museum, where each room is designed by people tackling mental health
illustration of An architectural illustration honouring the styles of David Hockney. This illustration depicts a residence where public and private are melded together, questioning the meaning of threshold.
illustration of A commission for The Training Philosophy. An illustration for a cycling jersey, for a training club aptly called
illustration of An architectural illustration challenging the classic methods of composition. This illustration is depicting the importance of thresholds in architecture. Two different types of grounds and how they join.
illustration of A funny pen and ink illustration of a sleepy frog who wants to educate the world that burritos are not Mexican.
illustration of A book cover illustration and promotional poster for Stanislaw Lem's classic Solaris. An abstract version of a lonely station linked to the sentient planet.
illustration of An editorial illustration of a space explorer stumbling onto an unnervingly artificial looking structure. An illustration drawing from the ideas of the Monolith of 2001 Space Odyssey.
illustration of A card illustration of a climber resting while attempting the splits. This is an illustration for an upcoming board game
illustration of An illustration commission for ANAGRAM. This illustration is a splash image explaining the concept behind the VR communication tool called Stagemaker. One user is designing the world while standing in it virtually, while the other is on the computer and experiencing the world from a more omnipotent perspective. Both work together in the same space and design together through communicating and exchanging ideas and tasks from their two different perspectives.
illustration of An ink and brush illustration depicting the map of Summon Land. Summon Land is where Mulletman is stuck. It is a series of boxes of environments, with portals leading to the real world, but at different planets or at different times. Each boxed world has completely different conditions.
illustration of An architectural illustration depicting the concept of a new type of dwelling: A room that is completely empty, surrounded by walls that are full of niches, alcoves and cupboards.
illustration of A colourful illustration of a Cycling team Time Trial. Minimal amount of strokes used to keep the illustration suggestive.
illustration of A colourful architectural illustration depicting the composition of different colours and materials at a dwelling's backyard.
illustration of A cycling jersey commission. This illustration is for a Thai cycling club. The illustration depicts a fierce yet cute looking Yaksha, a spiritual giant protecting people from evil spirits.
illustration of An colourful illustration depicting a cluster of a community's residence.

Profile

Hi there! I am Mulletman. An illustrator with an architectural background. I draw all the time. I love illustrating as a way to bring someone's idea to life or augment someone's text. I believe in having fun to get the best results!

Style/Techniques

Abstract, Animation, Black & White, Caricature, Cartoon, Conceptual, Design, Digital, Fine Art, Gouache, Graphic, Line, Line with Color, Mixed Media, Pen & Ink, Photoillustration, Special Effects, Stylized, Pattern, Whimsical, Concept Art, Film/Entertainment, Motion, Vector, Anime, Apps/Mobile, Rich Picture

Subject/Specialties

Humor, Action, Adventure, Animals, Architecture, Book Covers, Character Development, Children, Children's Books, Children's Products, Comic Book, Editorial, Education, Family, Fantasy, Futuristic, Health, Landscape, Maps, Medical, Mural, Music, Mystery, Nature, Packaging, People, Posters, Product, Sci-Fi, Sports, Textiles, Toys & Games, Web Illustration, Food/Beverage, Lifestyle, Vintage / Retro, Spiritual, Game, Edgy, Urban, Branding