Serbin Creative, Inc.

(805) 963-0439 | Toll-Free (800) 876-6425

www.serbincreative.com LA / NY / UK

Christopher Bretz

illustration of Digital, Realism, Stylized, Futuristic, Portrait, Sci-Fi
illustration of A personal piece imagining a book series that mashes up several genres - steampunk, scifi, time travel and the old west.
illustration of A fun personal image depicting a horde of goblins who are not very good with directions.
illustration of Digital, Realism, Editorial, Portrait
illustration of A promotion image done for Lucasarts Jedi Starfighter game.
illustration of Digital, Realism, Stylized, Portrait, Sci-Fi
illustration of Digital, Realism, Stylized, Portrait, Sci-Fi
illustration of Digital, Graphic, Realism, Stylized, Action
illustration of Digital, Stylized, Action, Editorial
illustration of A corporate campaign image I did for Cisco in 2016
illustration of Digital, Realism, Stylized, Political, Portrait
illustration of Digital, Realism, Stylized, Portrait
illustration of A personal piece showing a steampunk town of airships that has sprung up in a post apocalyptic version of our world.
illustration of This is a scene depicting the ancient trilobite Olenoides superbus. It is from the Burgess shale of 508 Mya.
illustration of Digital, Realism, Sci-Fi
illustration of Digital, Realism, 3-D Collage, CGI, Futuristic, Sci-Fi, Environmental
illustration of Digital, Line with Color, Pen & Ink, Futuristic, Sci-Fi
illustration of Digital, Graphic, Portrait
illustration of Digital, Realism, 3-D Rendering, CGI, Futuristic, Sci-Fi, Environmental
illustration of An image I did while at Sega for the promotion of the Iron Man video game. Inspired from a small sketch by Massive Black It started as a 3d render but ultimately was mostly hand painted..
illustration of This Hulk for for the 2008 game by Sega. This is a digital painting based upon bodybuilder photography and shots from the movie version.
illustration of I had an idea that Frankenstein's monster would be made from corpses of different shapes, sizes and ethnicities. I think I was sort of successful, although it turned into more of a lighting study.
illustration of Digital, Figurative, Realism, Stylized, Action, Fantasy, Packaging, Toys & Games, Game
illustration of A pinup version of the Bride of Frankenstein
illustration of A personal reimagining of the Gorn from Star Trek.
illustration of A diagram of the inner and outer planets (yellow) and prominent dwarf planets (blue).
illustration of A series of speculative maps exploring what the world would look like under 80m of sea level rise.

Profile

I've been drawing monsters, superheroes, and spaceships for as long as I can remember, and fortunately, I was able to build a career continuing to do so as an adult. I graduated from the Alberta University of the Arts in 1995 and immediately began working in the video game industry. I produced artwork for many companies during this time including Nintendo, Lucasarts, Atari, Ubisoft, Wizards of the Coast, Marvel and others. Several studios, and many game titles later, I served as the executive art director of Sega of America with involvement in many game's development and marketing materials. After 11 years in San Francisco I returned to Canada in 2009 to start my own business and my own family.

Style/Techniques

Digital, Figurative, Graphic, Line with Color, Pen & Ink, Realism, Stylized, 3-D Collage, 3-D Rendering, Concept Art, CGI

Subject/Specialties

Humor, Action, Adventure, Animals, Book Covers, Character Development, Children's Books, Comic Book, Computers, Corporate, Editorial, Fantasy, Futuristic, Licensing, Maps, Nature, Packaging, Political, Portrait, Science, Sci-Fi, Toys & Games, Wildlife, Game, Environmental